Asmongold's track record of being right about games studios refused to fix
For over a decade, Asmongold has done something unusual for someone with his platform: he's been specific. Not just "this game is bad" — but here's exactly what's wrong, here's exactly what they should fix, here's exactly what will happen if they don't.
Most of the time, studios didn't listen. Most of the time, he turned out to be right. The games he warned about lost millions of players. Some died entirely. The warnings are still on the internet, timestamped and searchable, long after the studios that ignored them moved on.
This page documents that record. Not to embarrass anyone. To make a point about what happens when player intelligence — real, specific, experienced player intelligence — goes uncaptured and unheard.
Quorum exists to change that. The signal was always there. Asmongold was part of it.
After spending 182 hours in the beta, Asmongold gave Amazon a detailed, specific breakdown of everything wrong with New World before its launch. Mob variety was "pathetic." Core movement was broken. Combat was shallow. The game was "so dysfunctional, so laggy, so broken" that he said flatly: it was not ready.
Before Diablo Immortal launched, Asmongold called the monetization model predatory and warned it would do lasting damage to Blizzard's relationship with its playerbase. He watched others react to the pay-to-win structure and called it what it was. Nobody at Blizzard appeared to be listening.
Asmongold — WoW's most prominent streaming advocate for years — wrote a detailed public breakdown of what Blizzard had done wrong with the game's design. The specific complaint wasn't that WoW was bad. It was that it had gone from a game that made you want to invest your time to a game that just wasted it. He knew the game well enough to diagnose it precisely.
When Concord shut down eleven days after launch, Asmongold was among the first to react — and he wasn't surprised. The beta had drawn fewer than 700 concurrent players on Steam. The community consensus was clear months before launch: wrong genre, wrong price, wrong identity. Nobody at Sony appeared to be listening.
In his most recent video on the Stop Killing Games movement, Asmongold said something that goes beyond criticism. He described what collective player power could actually accomplish — not just documenting failures, but preventing them. Changing them. The idea that enough organized players could force studios to listen.
This isn't about embarrassing studios. Most of the people who ignored these signals are gone. New teams are in place. The industry has changed.
This page exists because the problem hasn't changed. Studios still don't have a structured way to hear what their most knowledgeable players are saying before it's too late. The signal is still getting lost.
Asmongold has been one of the loudest, most accurate signals in gaming for fifteen years. Imagine if studios had a system that could capture that — from him, from thousands of players like him — and turn it into something they could actually act on.
That's Quorum.
Learn about Quorum →Quorum aggregates player feedback across Reddit, Steam, Discord, YouTube, and official forums. We structure it with AI, weight it by player experience and engagement depth, and deliver it to studios as actionable intelligence — weekly, before problems compound.
The graveyard documents what happens when studios don't have that infrastructure. This page documents one voice that's been part of the signal all along.
Studios shouldn't need Asmongold to call them out on stream. They should already know. Quorum makes sure they do.
View The Graveyard →Quorum was founded by a gamer. This page was built because the record deserved to exist.